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Submission to DAE Game Projects 2020
Oh Crab!
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Devlog
Ending Devlog!
May 27, 2020
by
ndehert
##published
Viva la Completa! Yes this doesn't mean anything I just made it up on the spot. Everything good must come to an end, and this project as well must do so. It's the end, the finish, or no not really, bu...
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Polish: Devlog 10
May 14, 2020
by
Dave
Just like how all good things must come to an end, so has our polishing phase. Although its not the deadline yet, our polishing phase has come to an end and we do not *plan* to work on the game more u...
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Polish: Devlog 9
May 07, 2020
by
Dave
Hi everyone! Can you believe another week has gone by? Time is blending together for us too, with all the features we want to implement in the game we've been working hard to polish the game as much a...
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Production: Devlog 8
April 30, 2020
by
Dave
The end is nearing! With this being our last week of making new features, we have so many new things to show you. However, worry not, we will still be working hard to polish the game for the next coup...
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Production: Devlog 7
April 23, 2020
by
yinuo
Hello everyone! We've just returned to class after a 2 week 'holiday', and we're excited to show you what we've been working on! Art Devlog Because all the assets we needed to make are pretty much don...
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Production: Devlog 6
April 02, 2020
by
Dave
Art Devlog Oh yeah, it's all coming together. This week has been about visual fixes, and ensuring that we have a nice and varied scene to play in. Adding plenty of things we thought were missing in th...
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Production: Devlog 5
March 26, 2020
by
Dave
The end of our first production sprint is nearing, and we are thrilled to share our progress of Oh Crab. Art Devlog With the essential models mostly done this week has been very focused on making thos...
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Production: Devlog 4
March 18, 2020
by
yinuo
Hello everyone! We are excited to share our progress this week with you. Artist Devlog: This week we made a lot of models and other assets for our game. With the water shader, we added foam that rea...
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Production: Devlog 3
March 12, 2020
by
ndehert
1
Artist Devlog: During this week I have been working on some smaller props, modular assets for the castles, and the water shader. I have never touched Unity until this week and, having been under the g...
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Prototype: Devlog 2
March 05, 2020
by
yinuo
1
#prototyping
During the past week we have been exploring both Unreal and Unity to see which one will fits our game better, while prototyping game mechanics and finishing up the Art Bible. We decided to go with Un...
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Prototype: Devlog 1
February 27, 2020
by
yinuo
#Prototyping
OH CRAB - Devlog 1 This week we have been exploring how we want the game to play and look. We are currently in the process of creating our art bible and tech document, while also prototyping mechanics...
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